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AI Insights · Timothy · January 2023

Top 5 Golf Games in Italy Q4 2022: Performance Overview

Explore the performance of the top 5 golf games on a unified platform in Italy during Q4 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Golf Games in Italy Q4 2022: Performance Overview

The fourth quarter of 2022 showcased notable trends in the performance of the top 5 golf games in Italy on a unified platform, with data from Sensor Tower providing key insights.

Golf Battle from Miniclip.com experienced a steady rise in weekly downloads, culminating at around 10.3K in the final week of December. The game's weekly revenue showed fluctuations but peaked at approximately $3.4K in the last week of October. Active users saw significant growth, starting from 94.3K at the end of September and reaching over 146.7K by the end of December.

Golf Rival - Multiplayer Game, published by Zynga, had a consistent performance with weekly revenue peaking at nearly $20K in the last week of December. The downloads were more variable, with a notable increase to 4.7K in early October, followed by a dip and eventual rise to 3.5K in the final week. Active users remained relatively stable, with a slight dip mid-quarter but ending the year with over 30.4K users.

Perfect Golf - Satisfying Game by Madbox had modest download numbers, peaking at 1.6K in mid-October. Active users followed a similar pattern, peaking at 3.1K in early October and stabilizing around 2.5K by the end of December. Revenue for this game was negligible throughout the quarter.

Mini Golf 3D Multiplayer Rival from Mobile Sports Time saw a peak in weekly downloads at 1.5K in mid-November, followed by a decrease to 689 by the end of December. Active users mirrored this trend, peaking at 3.3K in mid-November and falling to 1.8K by the end of the year.

Ultimate Golf!, another title from Miniclip.com, had an interesting trend with a significant spike in downloads to 2.4K in the last week of December. Revenue fluctuated throughout the quarter, peaking at about $2.5K in mid-December. Active users increased progressively, starting from 1.6K in late September and reaching 4.4K by the end of December.

These insights underline the dynamic nature of the mobile gaming market in Italy. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023